Update state action
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@@ -5,6 +5,7 @@ import (
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"fmt"
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"os"
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"github.com/mudler/local-agent-framework/action"
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"github.com/mudler/local-agent-framework/llm"
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)
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@@ -12,25 +13,9 @@ import (
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// all information that should be displayed to the LLM
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// in the prompts
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type PromptHUD struct {
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Character Character `json:"character"`
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CurrentState State `json:"current_state"`
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}
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// State is the structure
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// that is used to keep track of the current state
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// and the Agent's short memory that it can update
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// Besides a long term memory that is accessible by the agent (With vector database),
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// And a context memory (that is always powered by a vector database),
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// this memory is the shorter one that the LLM keeps across conversation and across its
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// reasoning process's and life time.
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// TODO: A special action is then used to let the LLM itself update its memory
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// periodically during self-processing, and the same action is ALSO exposed
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// during the conversation to let the user put for example, a new goal to the agent.
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type State struct {
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NowDoing string `json:"doing_now"`
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DoingNext string `json:"doing_next"`
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DoneHistory []string `json:"done_history"`
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Memories []string `json:"memories"`
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Character Character `json:"character"`
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CurrentState action.StateResult `json:"current_state"`
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PermanentGoal string `json:"permanent_goal"`
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}
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type Character struct {
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