feat(ui): Structured observability/status view (#40)

* refactor(ui): Make message status SSE name more specific

Signed-off-by: Richard Palethorpe <io@richiejp.com>

* feat(ui): Add structured observability events

Signed-off-by: Richard Palethorpe <io@richiejp.com>

---------

Signed-off-by: Richard Palethorpe <io@richiejp.com>
This commit is contained in:
Richard Palethorpe
2025-04-18 16:32:43 +01:00
committed by GitHub
parent 70e749b53a
commit b5a12a1da6
17 changed files with 730 additions and 137 deletions

View File

@@ -2,7 +2,6 @@ package action
import (
"context"
"fmt"
"github.com/mudler/LocalAGI/core/types"
"github.com/sashabaranov/go-openai/jsonschema"
@@ -16,24 +15,6 @@ func NewState() *StateAction {
type StateAction struct{}
// State is the structure
// that is used to keep track of the current state
// and the Agent's short memory that it can update
// Besides a long term memory that is accessible by the agent (With vector database),
// And a context memory (that is always powered by a vector database),
// this memory is the shorter one that the LLM keeps across conversation and across its
// reasoning process's and life time.
// TODO: A special action is then used to let the LLM itself update its memory
// periodically during self-processing, and the same action is ALSO exposed
// during the conversation to let the user put for example, a new goal to the agent.
type AgentInternalState struct {
NowDoing string `json:"doing_now"`
DoingNext string `json:"doing_next"`
DoneHistory []string `json:"done_history"`
Memories []string `json:"memories"`
Goal string `json:"goal"`
}
func (a *StateAction) Run(context.Context, types.ActionParams) (types.ActionResult, error) {
return types.ActionResult{Result: "internal state has been updated"}, nil
}
@@ -76,23 +57,3 @@ func (a *StateAction) Definition() types.ActionDefinition {
},
}
}
const fmtT = `=====================
NowDoing: %s
DoingNext: %s
Your current goal is: %s
You have done: %+v
You have a short memory with: %+v
=====================
`
func (c AgentInternalState) String() string {
return fmt.Sprintf(
fmtT,
c.NowDoing,
c.DoingNext,
c.Goal,
c.DoneHistory,
c.Memories,
)
}