package agent import ( "encoding/json" "fmt" "os" "path/filepath" "github.com/mudler/local-agent-framework/core/action" "github.com/mudler/local-agent-framework/pkg/llm" ) // PromptHUD contains // all information that should be displayed to the LLM // in the prompts type PromptHUD struct { Character Character `json:"character"` CurrentState action.StateResult `json:"current_state"` PermanentGoal string `json:"permanent_goal"` ShowCharacter bool `json:"show_character"` } type Character struct { Name string `json:"name"` Age any `json:"age"` Occupation string `json:"job_occupation"` Hobbies []string `json:"hobbies"` MusicTaste []string `json:"favorites_music_genres"` Sex string `json:"sex"` } func Load(path string) (*Character, error) { data, err := os.ReadFile(path) if err != nil { return nil, err } var c Character err = json.Unmarshal(data, &c) if err != nil { return nil, err } return &c, nil } func (a *Agent) State() action.StateResult { return *a.currentState } func (a *Agent) LoadState(path string) error { data, err := os.ReadFile(path) if err != nil { return err } return json.Unmarshal(data, a.currentState) } func (a *Agent) LoadCharacter(path string) error { data, err := os.ReadFile(path) if err != nil { return err } return json.Unmarshal(data, &a.Character) } func (a *Agent) SaveState(path string) error { os.MkdirAll(filepath.Dir(path), 0755) data, err := json.Marshal(a.currentState) if err != nil { return err } os.WriteFile(path, data, 0644) return nil } func (a *Agent) SaveCharacter(path string) error { os.MkdirAll(filepath.Dir(path), 0755) data, err := json.Marshal(a.Character) if err != nil { return err } return os.WriteFile(path, data, 0644) } func (a *Agent) generateIdentity(guidance string) error { if guidance == "" { guidance = "Generate a random character for roleplaying." } err := llm.GenerateJSONFromStruct(a.context.Context, a.client, guidance, a.options.LLMAPI.Model, &a.options.character) a.Character = a.options.character if err != nil { return fmt.Errorf("failed to generate JSON from structure: %v", err) } if !a.validCharacter() { return fmt.Errorf("generated character is not valid ( guidance: %s ): %v", guidance, a.Character.String()) } return nil } func (a *Agent) validCharacter() bool { return a.Character.Name != "" && a.Character.Age != "" && a.Character.Occupation != "" && len(a.Character.Hobbies) != 0 && len(a.Character.MusicTaste) != 0 } const fmtT = `===================== Name: %s Age: %s Occupation: %s Hobbies: %v Music taste: %v =====================` func (c *Character) String() string { return fmt.Sprintf( fmtT, c.Name, c.Age, c.Occupation, c.Hobbies, c.MusicTaste, ) }