Files
LocalAGI/example/webui/agentpool.go
2024-04-19 13:17:08 +02:00

378 lines
8.1 KiB
Go

package main
import (
"context"
"encoding/json"
"fmt"
"os"
"path/filepath"
"sort"
"sync"
"time"
"github.com/mudler/local-agent-framework/agent"
"github.com/mudler/local-agent-framework/xlog"
. "github.com/mudler/local-agent-framework/agent"
)
type AgentPool struct {
sync.Mutex
file string
pooldir string
pool AgentPoolData
agents map[string]*Agent
managers map[string]Manager
agentStatus map[string]*Status
apiURL, model string
ragDB RAGDB
}
type Status struct {
results []ActionState
}
func (s *Status) addResult(result ActionState) {
// If we have more than 10 results, remove the oldest one
if len(s.results) > 10 {
s.results = s.results[1:]
}
s.results = append(s.results, result)
}
func (s *Status) Results() []ActionState {
return s.results
}
type AgentPoolData map[string]AgentConfig
func loadPoolFromFile(path string) (*AgentPoolData, error) {
data, err := os.ReadFile(path)
if err != nil {
return nil, err
}
poolData := &AgentPoolData{}
err = json.Unmarshal(data, poolData)
return poolData, err
}
func NewAgentPool(model, apiURL, directory string, RagDB RAGDB) (*AgentPool, error) {
// if file exists, try to load an existing pool.
// if file does not exist, create a new pool.
poolfile := filepath.Join(directory, "pool.json")
if _, err := os.Stat(poolfile); err != nil {
// file does not exist, create a new pool
return &AgentPool{
file: poolfile,
pooldir: directory,
apiURL: apiURL,
model: model,
ragDB: RagDB,
agents: make(map[string]*Agent),
pool: make(map[string]AgentConfig),
agentStatus: make(map[string]*Status),
managers: make(map[string]Manager),
}, nil
}
poolData, err := loadPoolFromFile(poolfile)
if err != nil {
return nil, err
}
return &AgentPool{
file: poolfile,
apiURL: apiURL,
pooldir: directory,
ragDB: RagDB,
model: model,
agents: make(map[string]*Agent),
managers: make(map[string]Manager),
agentStatus: map[string]*Status{},
pool: *poolData,
}, nil
}
// CreateAgent adds a new agent to the pool
// and starts it.
// It also saves the state to the file.
func (a *AgentPool) CreateAgent(name string, agentConfig *AgentConfig) error {
if _, ok := a.pool[name]; ok {
return fmt.Errorf("agent %s already exists", name)
}
a.pool[name] = *agentConfig
if err := a.Save(); err != nil {
return err
}
return a.startAgentWithConfig(name, agentConfig)
}
func (a *AgentPool) List() []string {
var agents []string
for agent := range a.pool {
agents = append(agents, agent)
}
// return a sorted list
sort.SliceStable(agents, func(i, j int) bool {
return agents[i] < agents[j]
})
return agents
}
func (a *AgentPool) GetStatusHistory(name string) *Status {
a.Lock()
defer a.Unlock()
return a.agentStatus[name]
}
func (a *AgentPool) startAgentWithConfig(name string, config *AgentConfig) error {
manager := NewManager(5)
ctx := context.Background()
model := a.model
if config.Model != "" {
model = config.Model
}
if config.PeriodicRuns == "" {
config.PeriodicRuns = "10m"
}
connectors := config.availableConnectors()
actions := config.availableActions(ctx)
stateFile, characterFile := a.stateFiles(name)
actionsLog := []string{}
for _, action := range actions {
actionsLog = append(actionsLog, action.Definition().Name.String())
}
connectorLog := []string{}
for _, connector := range connectors {
connectorLog = append(connectorLog, fmt.Sprintf("%+v", connector))
}
xlog.Info(
"Creating agent",
"name", name,
"model", model,
"api_url", a.apiURL,
"actions", actionsLog,
"connectors", connectorLog,
)
opts := []Option{
WithModel(model),
WithLLMAPIURL(a.apiURL),
WithContext(ctx),
WithPeriodicRuns(config.PeriodicRuns),
WithPermanentGoal(config.PermanentGoal),
WithCharacter(agent.Character{
Name: name,
}),
WithActions(
actions...,
),
WithStateFile(stateFile),
WithCharacterFile(characterFile),
WithTimeout(timeout),
WithRAGDB(a.ragDB),
WithAgentReasoningCallback(func(state ActionCurrentState) bool {
xlog.Info("Reasoning", state.Reasoning)
manager.Send(
NewMessage(
fmt.Sprintf(`Thinking: %s`, htmlIfy(state.Reasoning)),
).WithEvent("status"),
)
for _, c := range connectors {
if !c.AgentReasoningCallback()(state) {
return false
}
}
return true
}),
WithSystemPrompt(config.SystemPrompt),
WithAgentResultCallback(func(state ActionState) {
a.Lock()
if _, ok := a.agentStatus[name]; !ok {
a.agentStatus[name] = &Status{}
}
a.agentStatus[name].addResult(state)
a.Unlock()
xlog.Info("Reasoning", state.Reasoning)
text := fmt.Sprintf(`Reasoning: %s
Action taken: %+v
Parameters: %+v
Result: %s`,
state.Reasoning,
state.ActionCurrentState.Action.Definition().Name,
state.ActionCurrentState.Params,
state.Result)
manager.Send(
NewMessage(
htmlIfy(
text,
),
).WithEvent("status"),
)
for _, c := range connectors {
c.AgentResultCallback()(state)
}
}),
}
if config.HUD {
opts = append(opts, EnableHUD)
}
if config.StandaloneJob {
opts = append(opts, EnableStandaloneJob)
}
if config.CanStopItself {
opts = append(opts, CanStopItself)
}
if config.InitiateConversations {
opts = append(opts, EnableInitiateConversations)
}
if config.RandomIdentity {
if config.IdentityGuidance != "" {
opts = append(opts, WithRandomIdentity(config.IdentityGuidance))
} else {
opts = append(opts, WithRandomIdentity())
}
}
if config.EnableKnowledgeBase {
opts = append(opts, EnableKnowledgeBase)
}
if config.KnowledgeBaseResults > 0 {
opts = append(opts, EnableKnowledgeBaseWithResults(config.KnowledgeBaseResults))
}
xlog.Info("Starting agent", "name", name, "config", config)
agent, err := New(opts...)
if err != nil {
return err
}
a.agents[name] = agent
a.managers[name] = manager
go func() {
if err := agent.Run(); err != nil {
xlog.Info("Agent stop: ", err.Error())
}
}()
for _, c := range connectors {
go c.Start(agent)
}
go func() {
for {
time.Sleep(1 * time.Second) // Send a message every seconds
manager.Send(NewMessage(
htmlIfy(agent.State().String()),
).WithEvent("hud"))
}
}()
return nil
}
// Starts all the agents in the pool
func (a *AgentPool) StartAll() error {
for name, config := range a.pool {
if a.agents[name] != nil { // Agent already started
continue
}
if err := a.startAgentWithConfig(name, &config); err != nil {
return err
}
}
return nil
}
func (a *AgentPool) StopAll() {
for _, agent := range a.agents {
agent.Stop()
}
}
func (a *AgentPool) Stop(name string) {
if agent, ok := a.agents[name]; ok {
agent.Stop()
}
}
func (a *AgentPool) Start(name string) error {
if agent, ok := a.agents[name]; ok {
err := agent.Run()
if err != nil {
return fmt.Errorf("agent %s failed to start: %w", name, err)
}
xlog.Info("Agent started", "name", name)
return nil
}
if config, ok := a.pool[name]; ok {
return a.startAgentWithConfig(name, &config)
}
return fmt.Errorf("agent %s not found", name)
}
func (a *AgentPool) stateFiles(name string) (string, string) {
stateFile := filepath.Join(a.pooldir, fmt.Sprintf("%s.state.json", name))
characterFile := filepath.Join(a.pooldir, fmt.Sprintf("%s.character.json", name))
return stateFile, characterFile
}
func (a *AgentPool) Remove(name string) error {
// Cleanup character and state
stateFile, characterFile := a.stateFiles(name)
os.Remove(stateFile)
os.Remove(characterFile)
a.Stop(name)
delete(a.agents, name)
delete(a.pool, name)
if err := a.Save(); err != nil {
return err
}
return nil
}
func (a *AgentPool) Save() error {
data, err := json.MarshalIndent(a.pool, "", " ")
if err != nil {
return err
}
return os.WriteFile(a.file, data, 0644)
}
func (a *AgentPool) GetAgent(name string) *Agent {
return a.agents[name]
}
func (a *AgentPool) GetConfig(name string) *AgentConfig {
agent, exists := a.pool[name]
if !exists {
return nil
}
return &agent
}
func (a *AgentPool) GetManager(name string) Manager {
return a.managers[name]
}