Files
LocalAGI/agent/state.go
2024-01-21 16:12:34 +01:00

99 lines
2.2 KiB
Go

package agent
import (
"encoding/json"
"fmt"
"os"
"github.com/mudler/local-agent-framework/llm"
)
type Character struct {
Name string `json:"name"`
Age int `json:"age"`
Occupation string `json:"job_occupation"`
NowDoing string `json:"doing_now"`
DoingNext string `json:"doing_next"`
DoneHistory []string `json:"done_history"`
Memories []string `json:"memories"`
Hobbies []string `json:"hobbies"`
MusicTaste []string `json:"music_taste"`
Sex string `json:"sex"`
}
func Load(path string) (*Character, error) {
data, err := os.ReadFile(path)
if err != nil {
return nil, err
}
var c Character
err = json.Unmarshal(data, &c)
if err != nil {
return nil, err
}
return &c, nil
}
func (a *Agent) Save(path string) error {
data, err := json.Marshal(a.options.character)
if err != nil {
return err
}
return os.WriteFile(path, data, 0644)
}
func (a *Agent) generateIdentity(guidance string) error {
if guidance == "" {
guidance = "Generate a random character for roleplaying."
}
err := llm.GenerateJSONFromStruct(a.context.Context, a.client, guidance, a.options.LLMAPI.Model, &a.options.character)
a.Character = a.options.character
if err != nil {
return fmt.Errorf("failed to generate JSON from structure: %v", err)
}
if !a.validCharacter() {
return fmt.Errorf("generated character is not valid ( guidance: %s ): %v", guidance, a.String())
}
return nil
}
func (a *Agent) validCharacter() bool {
return a.Character.Name != "" &&
a.Character.Age != 0 &&
a.Character.Occupation != "" &&
a.Character.NowDoing != "" &&
a.Character.DoingNext != "" &&
len(a.Character.DoneHistory) != 0 &&
len(a.Character.Memories) != 0 &&
len(a.Character.Hobbies) != 0 &&
len(a.Character.MusicTaste) != 0
}
const fmtT = `=====================
Name: %s
Age: %d
Occupation: %s
Now doing: %s
Doing next: %s
Done history: %v
Memories: %v
Hobbies: %v
Music taste: %v
=====================`
func (a *Agent) String() string {
return fmt.Sprintf(
fmtT,
a.Character.Name,
a.Character.Age,
a.Character.Occupation,
a.Character.NowDoing,
a.Character.DoingNext,
a.Character.DoneHistory,
a.Character.Memories,
a.Character.Hobbies,
a.Character.MusicTaste,
)
}