* try to fixup tests, enable e2e Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * Generate JSON character data with tools Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * Rework generation of character Signed-off-by: Ettore Di Giacinto <mudler@localai.io> * Simplify text Signed-off-by: mudler <mudler@localai.io> * Relax some test constraints Signed-off-by: mudler <mudler@localai.io> * Fixups * Properly fit schema generation * Swap default model * ci fixups --------- Signed-off-by: Ettore Di Giacinto <mudler@localai.io> Signed-off-by: mudler <mudler@localai.io>
54 lines
1.4 KiB
Go
54 lines
1.4 KiB
Go
package agent
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import (
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"fmt"
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"os"
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"github.com/mudler/LocalAgent/pkg/llm"
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)
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func (a *Agent) generateIdentity(guidance string) error {
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if guidance == "" {
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guidance = "Generate a random character for roleplaying."
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}
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err := llm.GenerateTypedJSON(a.context.Context, a.client, guidance, a.options.LLMAPI.Model, a.options.character.ToJSONSchema(), &a.options.character)
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//err := llm.GenerateJSONFromStruct(a.context.Context, a.client, guidance, a.options.LLMAPI.Model, &a.options.character)
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a.Character = a.options.character
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if err != nil {
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return fmt.Errorf("failed to generate JSON from structure: %v", err)
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}
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if !a.validCharacter() {
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return fmt.Errorf("generated character is not valid ( guidance: %s ): %v", guidance, a.Character.String())
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}
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return nil
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}
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func (a *Agent) prepareIdentity() error {
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if !a.options.randomIdentity {
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// No identity to generate
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return nil
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}
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if a.options.characterfile == "" {
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return a.generateIdentity(a.options.randomIdentityGuidance)
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}
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if _, err := os.Stat(a.options.characterfile); err == nil {
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// if there is a file, load the character back
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return a.LoadCharacter(a.options.characterfile)
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}
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if err := a.generateIdentity(a.options.randomIdentityGuidance); err != nil {
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return fmt.Errorf("failed to generate identity: %v", err)
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}
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// otherwise save it for next time
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if err := a.SaveCharacter(a.options.characterfile); err != nil {
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return fmt.Errorf("failed to save character: %v", err)
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}
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return nil
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}
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