Enhance project structure and testing capabilities
- Updated .dockerignore to include additional logs and IDE files, improving Docker build efficiency. - Added .eslintrc.json for TypeScript linting configuration, ensuring code quality and consistency. - Refactored Dockerfile to streamline the build process and utilize a slimmer Node.js image. - Introduced jest-resolver.cjs and jest.setup.js for improved Jest testing configuration and setup. - Updated jest.config.js to support ESM and added new test patterns for better test organization. - Enhanced TypeScript schemas to include new device types (media_player, fan, lock, vacuum, scene, script, camera) for comprehensive validation. - Added unit tests for device schemas and Home Assistant connection, improving test coverage and reliability. - Updated README.md with new testing instructions and device control examples, enhancing user guidance.
This commit is contained in:
149
src/schemas.ts
149
src/schemas.ts
@@ -1,7 +1,21 @@
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import { z } from "zod";
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export const DomainSchema = z.enum(["light", "climate", "alarm_control_panel", "cover", "switch", "contact"]);
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export const DomainSchema = z.enum([
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"light",
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"climate",
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"alarm_control_panel",
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"cover",
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"switch",
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"contact",
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"media_player",
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"fan",
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"lock",
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"vacuum",
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"scene",
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"script",
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"camera"
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]);
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// Generic list request schema
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@@ -79,4 +93,137 @@ export const DeviceSchema = z.object({
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export const ListDevicesResponseSchema = z.object({
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_meta: z.object({}).optional(),
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devices: z.array(DeviceSchema)
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});
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// Media Player
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export const MediaPlayerAttributesSchema = z.object({
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volume_level: z.number().optional(),
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is_volume_muted: z.boolean().optional(),
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media_content_id: z.string().optional(),
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media_content_type: z.string().optional(),
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media_duration: z.number().optional(),
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media_position: z.number().optional(),
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media_title: z.string().optional(),
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source: z.string().optional(),
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source_list: z.array(z.string()).optional(),
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supported_features: z.number().optional(),
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});
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export const MediaPlayerSchema = z.object({
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entity_id: z.string(),
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state: z.string(),
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state_attributes: MediaPlayerAttributesSchema,
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});
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// Fan
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export const FanAttributesSchema = z.object({
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percentage: z.number().optional(),
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preset_mode: z.string().optional(),
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preset_modes: z.array(z.string()).optional(),
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oscillating: z.boolean().optional(),
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direction: z.string().optional(),
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supported_features: z.number().optional(),
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});
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export const FanSchema = z.object({
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entity_id: z.string(),
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state: z.string(),
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state_attributes: FanAttributesSchema,
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});
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// Lock
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export const LockAttributesSchema = z.object({
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code_format: z.string().optional(),
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changed_by: z.string().optional(),
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locked: z.boolean(),
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supported_features: z.number().optional(),
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});
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export const LockSchema = z.object({
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entity_id: z.string(),
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state: z.string(),
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state_attributes: LockAttributesSchema,
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});
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// Vacuum
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export const VacuumAttributesSchema = z.object({
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battery_level: z.number().optional(),
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fan_speed: z.string().optional(),
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fan_speed_list: z.array(z.string()).optional(),
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status: z.string().optional(),
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supported_features: z.number().optional(),
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});
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export const VacuumSchema = z.object({
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entity_id: z.string(),
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state: z.string(),
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state_attributes: VacuumAttributesSchema,
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});
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// Scene
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export const SceneAttributesSchema = z.object({
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entity_id: z.array(z.string()).optional(),
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supported_features: z.number().optional(),
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});
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export const SceneSchema = z.object({
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entity_id: z.string(),
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state: z.string(),
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state_attributes: SceneAttributesSchema,
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});
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// Script
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export const ScriptAttributesSchema = z.object({
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last_triggered: z.string().optional(),
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mode: z.string().optional(),
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variables: z.record(z.any()).optional(),
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supported_features: z.number().optional(),
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});
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export const ScriptSchema = z.object({
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entity_id: z.string(),
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state: z.string(),
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state_attributes: ScriptAttributesSchema,
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});
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// Camera
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export const CameraAttributesSchema = z.object({
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motion_detection: z.boolean().optional(),
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frontend_stream_type: z.string().optional(),
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supported_features: z.number().optional(),
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});
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export const CameraSchema = z.object({
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entity_id: z.string(),
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state: z.string(),
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state_attributes: CameraAttributesSchema,
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});
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// Response schemas for new devices
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export const ListMediaPlayersResponseSchema = z.object({
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media_players: z.array(MediaPlayerSchema),
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});
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export const ListFansResponseSchema = z.object({
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fans: z.array(FanSchema),
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});
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export const ListLocksResponseSchema = z.object({
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locks: z.array(LockSchema),
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});
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export const ListVacuumsResponseSchema = z.object({
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vacuums: z.array(VacuumSchema),
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});
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export const ListScenesResponseSchema = z.object({
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scenes: z.array(SceneSchema),
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});
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export const ListScriptsResponseSchema = z.object({
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scripts: z.array(ScriptSchema),
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});
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export const ListCamerasResponseSchema = z.object({
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cameras: z.array(CameraSchema),
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});
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