docs: expand documentation with comprehensive tools and development guides
- Add detailed documentation for various tools and management interfaces - Create development best practices and interface documentation - Expand tools section with device management, automation, and event subscription guides - Include configuration, usage examples, and error handling for each tool - Update MkDocs navigation to reflect new documentation structure
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docs/tools/history-state/scene.md
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docs/tools/history-state/scene.md
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# Scene Management Tool
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The Scene Management tool provides functionality to manage and control scenes in your Home Assistant instance.
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## Features
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- List available scenes
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- Activate scenes
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- Create new scenes
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- Update existing scenes
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- Delete scenes
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- Get scene state information
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## Usage
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### REST API
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```typescript
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GET /api/scenes
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GET /api/scenes/{scene_id}
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POST /api/scenes/{scene_id}/activate
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POST /api/scenes
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PUT /api/scenes/{scene_id}
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DELETE /api/scenes/{scene_id}
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```
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### WebSocket
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```typescript
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// List scenes
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{
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"type": "get_scenes"
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}
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// Activate scene
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{
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"type": "activate_scene",
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"scene_id": "required_scene_id"
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}
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// Create/Update scene
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{
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"type": "create_scene",
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"scene": {
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"name": "required_scene_name",
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"entities": {
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// Entity states
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}
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}
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}
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```
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## Scene Configuration
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### Scene Definition
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```json
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{
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"name": "Movie Night",
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"entities": {
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"light.living_room": {
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"state": "on",
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"brightness": 50,
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"color_temp": 2700
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},
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"cover.living_room": {
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"state": "closed"
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},
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"media_player.tv": {
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"state": "on",
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"source": "HDMI 1"
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}
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}
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}
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```
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## Examples
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### List All Scenes
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```typescript
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const response = await fetch('http://your-ha-mcp/api/scenes', {
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headers: {
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'Authorization': 'Bearer your_access_token'
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}
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});
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const scenes = await response.json();
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```
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### Activate a Scene
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```typescript
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const response = await fetch('http://your-ha-mcp/api/scenes/movie_night/activate', {
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method: 'POST',
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headers: {
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'Authorization': 'Bearer your_access_token'
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}
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});
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```
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### Create a New Scene
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```typescript
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const response = await fetch('http://your-ha-mcp/api/scenes', {
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method: 'POST',
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headers: {
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'Authorization': 'Bearer your_access_token',
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'Content-Type': 'application/json'
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},
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body: JSON.stringify({
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"name": "Movie Night",
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"entities": {
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"light.living_room": {
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"state": "on",
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"brightness": 50
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},
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"cover.living_room": {
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"state": "closed"
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}
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}
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})
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});
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```
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## Response Format
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### Scene List Response
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```json
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{
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"success": true,
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"data": {
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"scenes": [
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{
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"id": "scene_id",
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"name": "Scene Name",
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"entities": {
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// Entity configurations
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}
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}
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]
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}
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}
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```
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### Scene Activation Response
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```json
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{
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"success": true,
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"data": {
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"scene_id": "activated_scene_id",
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"status": "activated",
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"timestamp": "2024-02-05T12:00:00Z"
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}
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}
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```
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## Error Handling
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### Common Error Codes
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- `404`: Scene not found
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- `401`: Unauthorized
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- `400`: Invalid scene configuration
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- `409`: Scene activation failed
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### Error Response Format
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```json
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{
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"success": false,
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"message": "Error description",
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"error_code": "ERROR_CODE"
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}
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```
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## Rate Limiting
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- Default limit: 50 requests per 15 minutes
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- Configurable through environment variables:
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- `SCENE_RATE_LIMIT`
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- `SCENE_RATE_WINDOW`
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## Best Practices
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1. Validate entity availability before creating scenes
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2. Use meaningful scene names
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3. Group related entities in scenes
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4. Implement proper error handling
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5. Cache scene configurations when possible
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6. Handle rate limiting gracefully
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## Scene Transitions
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Scenes can include transition settings for smooth state changes:
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```json
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{
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"name": "Sunset Mode",
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"entities": {
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"light.living_room": {
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"state": "on",
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"brightness": 128,
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"transition": 5 // 5 seconds
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}
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}
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}
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```
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## See Also
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- [Device Control](../device-management/control.md)
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- [Device History](history.md)
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- [Automation Management](../automation/automation.md)
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